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Infinity Codex rien-ici.com
An open codex on a lectern in a quiet, lamplit study

About the Infinity Codex

A fan-run reference for modding Pillars of Eternity — gathered, tested and written so you don't have to trawl a dozen forum threads.

Why this exists

Infinity Codex is the name; rien-ici.com is the address it lives at. Pillars of Eternity is a game that rewards tinkering. Respec a doomed build, spawn the item a bug swallowed, reveal a map you have already earned — the tools are there, but the knowledge is scattered across old forum posts, half-remembered command lists and comment threads. The Infinity Codex is an attempt to gather that knowledge into one clear, current place, written for players rather than for search engines.

What you will find here

The heart of the site is the console-command finder — a searchable, copyable list of the commands that actually work. Around it sit a plain-English guide to the IE Mod, a walk-through of the save & asset editor, and reference pages for item & money codes and attribute & skill names. A hand-labelled DayZ Chernarus map has lived at this address for years and stays for the players who still use it.

Who it is for

Two kinds of players, mostly. The first is the returning fan: someone reinstalling Pillars of Eternity years later, who remembers there was a way to enable the console but not the exact word, and wants the answer in ten seconds rather than ten tabs. The second is the experimenter — the player who treats a finished campaign as a sandbox, testing builds, staging screenshots, or simply seeing what a maxed-out party can do. Both are well served by tools that are fast, honest about their trade-offs, and free of the clutter that surrounds most cheat lists.

How the content is made

Everything here is written in plain language and checked against how the game actually behaves. Where a command or feature changed between patches — or differs between Pillars of Eternity and Deadfire — the pages say so rather than pretending one answer fits every version. Commands are presented with their real syntax and a clear description of what they do and cost you, including the important detail that enabling cheats disables achievements for that save. Nothing here is padded to look bigger than it is; a short, correct answer beats a long, vague one.

A note on the DayZ map

Alongside the Pillars of Eternity material you will find a hand-labelled DayZ Chernarus map. It has lived at this address for a long time and is kept because people still find their way to it and still find it useful. It sits a little apart from the modding guides, but removing something people rely on for the sake of tidiness never felt right.

Spotted something out of date?

Games get patched and details drift. If a command or step no longer matches your game, the contact page is the place to flag it, and it will be checked and corrected.

Good to know

About & the site — questions & answers

Is Infinity Codex the official home of the IE Mod?

No — it is a fan-made reference. Infinity Codex gathers and explains the IE Mod, the game's console commands and the save editor in one place; it does not create those tools or speak for the game's developers. Credit for the mod and the game belongs to their respective makers.

Who writes Infinity Codex?

It is an editorial project rather than a personal blog, so pages carry no byline. What matters is that every command, code and step is checked against how the game actually behaves and kept current across patches.

How do you keep the information accurate?

Content is written in plain language and verified against the game, with notes where behaviour differs between patches or between Pillars of Eternity and Deadfire. When something changes, the affected page is updated rather than left to go stale.

Can I contribute or suggest a fix?

Yes, and it is welcome. If a command has drifted out of date or something is missing, the contact page is the fastest way to flag it — reader corrections are a big part of how the reference stays accurate.