Pillars of Eternity II: Deadfire is a different game from the first, built on a different engine, and its developer console reflects that. The ideas are familiar — toggle god mode, spawn coin, respec a character — but the way you switch cheats on, and some of the command names, are not identical to the original. This page covers what actually changes, so you are not typing first-game commands into a sequel and wondering why nothing happens.
The one big difference from the first game
There is no iroll20s in Deadfire. In the first Pillars of
Eternity you had to type that word once to switch cheats on; in Deadfire you simply open the
console and type a command. The catch: the instant you use any command, the game warns you
and disables achievements for that save — permanently, for that file.
Opening the console
Press the tilde key (~), the one directly above Tab, during play to
bring up the command line — the same key as the first game. Type a command and press Enter.
Commands are not case-sensitive, and Deadfire autocompletes valid names as you type, which is
the most reliable way to see exactly what your version accepts.
Commands players use most
A starting set for Deadfire. Because the console autocompletes for your exact version and DLC, treat this as a guide and confirm the precise argument form in-game.
| Command | What it does |
|---|---|
God | Toggles god mode so your party cannot be killed. Run it again to turn it off. |
Invisible | Toggles invisibility so enemies stop detecting your party. |
Rest | Rests the party on the spot without spending food or camping supplies. |
UnlockAll | Unlocks the locked containers and doors in your immediate area. |
NoFog | Reveals the fog of war on the map you are currently on. |
GiveMoney <amount> | Adds copper pands — the currency Deadfire shares with the first game — to your purse. |
AddExperience <amount> | Grants experience to the party, which can trigger a level-up. |
AttributeScore "<Character>" <Attribute> <value> | Sets one of the six attributes for a named character, the same six as the first game. |
FreeRecipesToggle | Toggles free crafting and enchanting, so recipes stop consuming ingredients. |
What carries over from the first game
Deadfire keeps the six-attribute framework — Might, Constitution, Dexterity, Perception,
Intellect and Resolve — so AttributeScore works much as it did before, and the
full names are listed on the attribute & skill
reference. Currency is still copper pands, added with GiveMoney. Convenience
toggles like God, Rest and UnlockAll behave as you would
expect. Where Deadfire differs is in the details — new systems (ship combat, crew, a reworked
skill setup) brought their own commands that the first game never had, and a few older names
were retired. When in doubt, lean on autocomplete.
Deadfire or the first game?
If you are actually playing the original Pillars of Eternity, use the dedicated console-command finder instead — it is a full, searchable list for that game, and its IE Mod makes many of those actions point-and-click. For editing a save directly in either game's style, see the save & asset editor. Keeping the two games' commands apart is the single easiest way to avoid the "why isn't this working?" trap.
Back up first
As with any console use, copy your save folder before heavy experimenting. A backup turns every edit into something you can undo — and it is the only way to get achievements back on a file, since the console's flag on a save cannot be lifted.