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Deadfire console commands

How the console works in Pillars of Eternity II: Deadfire — how to open it, how it differs from the first game, and the commands players reach for most.

Pillars of Eternity II: Deadfire is a different game from the first, built on a different engine, and its developer console reflects that. The ideas are familiar — toggle god mode, spawn coin, respec a character — but the way you switch cheats on, and some of the command names, are not identical to the original. This page covers what actually changes, so you are not typing first-game commands into a sequel and wondering why nothing happens.

The one big difference from the first game

There is no iroll20s in Deadfire. In the first Pillars of Eternity you had to type that word once to switch cheats on; in Deadfire you simply open the console and type a command. The catch: the instant you use any command, the game warns you and disables achievements for that save — permanently, for that file.

Opening the console

Press the tilde key (~), the one directly above Tab, during play to bring up the command line — the same key as the first game. Type a command and press Enter. Commands are not case-sensitive, and Deadfire autocompletes valid names as you type, which is the most reliable way to see exactly what your version accepts.

The essentials

Commands players use most

A starting set for Deadfire. Because the console autocompletes for your exact version and DLC, treat this as a guide and confirm the precise argument form in-game.

CommandWhat it does
GodToggles god mode so your party cannot be killed. Run it again to turn it off.
InvisibleToggles invisibility so enemies stop detecting your party.
RestRests the party on the spot without spending food or camping supplies.
UnlockAllUnlocks the locked containers and doors in your immediate area.
NoFogReveals the fog of war on the map you are currently on.
GiveMoney <amount>Adds copper pands — the currency Deadfire shares with the first game — to your purse.
AddExperience <amount>Grants experience to the party, which can trigger a level-up.
AttributeScore "<Character>" <Attribute> <value>Sets one of the six attributes for a named character, the same six as the first game.
FreeRecipesToggleToggles free crafting and enchanting, so recipes stop consuming ingredients.

What carries over from the first game

Deadfire keeps the six-attribute framework — Might, Constitution, Dexterity, Perception, Intellect and Resolve — so AttributeScore works much as it did before, and the full names are listed on the attribute & skill reference. Currency is still copper pands, added with GiveMoney. Convenience toggles like God, Rest and UnlockAll behave as you would expect. Where Deadfire differs is in the details — new systems (ship combat, crew, a reworked skill setup) brought their own commands that the first game never had, and a few older names were retired. When in doubt, lean on autocomplete.

Deadfire or the first game?

If you are actually playing the original Pillars of Eternity, use the dedicated console-command finder instead — it is a full, searchable list for that game, and its IE Mod makes many of those actions point-and-click. For editing a save directly in either game's style, see the save & asset editor. Keeping the two games' commands apart is the single easiest way to avoid the "why isn't this working?" trap.

Back up first

As with any console use, copy your save folder before heavy experimenting. A backup turns every edit into something you can undo — and it is the only way to get achievements back on a file, since the console's flag on a save cannot be lifted.

Pillars of Eternity II

Deadfire console — questions & answers

How do I open the console in Deadfire?

Press the tilde key (~), the one above Tab, during play to open the command console — the same key as the first game.

Is there an "enable cheats" command like iroll20s?

No. Unlike the first Pillars of Eternity, Deadfire has no separate iroll20s switch. You open the console and type commands directly — but the moment you use one, the game warns you and disables achievements for that save.

Will using the console disable my achievements?

Yes. In Deadfire, entering any console command flags that save so achievements can no longer unlock on it. Keep a separate "sandbox" save if you still want achievements on your main run.

Are Deadfire commands the same as the first game?

Many overlap in spirit — God, Rest, UnlockAll — but Deadfire is a different game with its own console, so some names and arguments changed. Do not assume a first-game command works unchanged; the in-console autocomplete shows what Deadfire actually accepts.

How do I find the exact command name?

Open the console and start typing — Deadfire autocompletes valid commands and arguments for your installed version. That live list is more reliable than any static page, since it always matches your patch and DLC.

How do I add money in Deadfire?

GiveMoney <amount> adds copper pands to your party purse. Deadfire uses the same currency as the first game.

Can I change a character’s attributes?

Yes — AttributeScore "<Character>" <Attribute> <value> sets Might, Constitution, Dexterity, Perception, Intellect or Resolve, the same six attributes as the first game. Put the character’s name in quotes.

Where can I find commands for the first Pillars of Eternity?

On the console-command finder — a full, searchable list for the original game, separate from Deadfire.